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Decent melee combatant: This ranged unit can perform OK in melee, if it has to.Armour-piercing: This unit does extra damage to heavily armoured units.Anti-large: This unit does extra damage to large units.In some cases, other units' leadership won't be harmed if these units rout or are destroyed. Expendable: These fodder units can be sacrificed to the enemy without much worry.Units may have an attribute, indicating that unit's role on the battlefield. Cavalry, chariots, war machines, monstrous infantry, and monsters are large. Infantry, war beasts, and most artillery crews are small. Units are either considered large or small.
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Mass: Units with higher mass are able to push and knock other units out of the way, leading to devastating charges.
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This also affects leadership – tired units are more likely to rout. Fatigue: How much energy this unit has left.When this is spent, the unit cannot fire any more and can only engage in melee combat. Ammo: The current ammunition of a ranged unit.
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#MEDIEVAL 2 TOTAL WAR UNIT ID LIST FREE#
While all units can attack in melee, some units such as Lothern Sea Guard, Free Company Militia and Quarrellers are designed to be good both in melee and at range. Ranged units can also attack in melee, though they are usually not very good at it. In battle, ranged units can be set to skirmish mode, where they will automatically run away if enemies come close. Each will have a different range and amount of ammunition. Ranged units, aka missile units, can fire projectiles to damage the enemy from afar. Guard mode is an important button for melee units, as it prevents them chasing fleeing enemies if the player doesn't want that. Melee units are made for fighting in close combat (melee). New units can be summoned using spells, items, and abilities, or they can appear as reinforcements during battle. Units may have active and passive abilities, spells, and breath attacks. Unit behaviour is influenced by leadership and vigour levels. On the campaign map, units can gain experience and rank over time and get stronger so long as they are not completely destroyed or disbanded.īanners are displayed above units on the battlefield and indicate the unit’s type, strength, and allegiance. More advanced control-methods are also available to maneuver selected units. Movement orders are issued to all selected units. One or more units may be selected at any time. Each unit is independently controllable and represented on the battle interface by a Unit card.